Warhammer 40K or Warhammer 40000 Inquisitor Martyr, abridged as ‘The Martyr’ is the latest installment in the heavily lored long-running series Warhammer 40000. The Martyr, the latest installment in the Warhammer 40000 universe, is rather very different from its predecessors as it is an Action Role-Playing Game (ARPG), similar to the likes of Diablo and Dota.
The gameplay is point and clicks based but you have to move fast and eliminate hordes of enemies. Once you’ve dealt with the hordes, you collect all the loot as a reward. In fact, it’s the first ARPG in the long-running series. The game is vast and divided which will take you at least 300 hours to master and update all classes as you progress throughout the story.
A Far-Fetched Future Story
There are literally tons of Warhammer 40000 games, owing to the Games Workshop’s new licensing structure being an all-you-can-eat IP buffet. Their stories aren’t connected, though there is a lore that drives them all, the game takes place in the same universe.
In the latest installment, Warhammer 40000 Inquisitor Martyr, you take on the role of an Inquisitor, who is wondering the vast space and galaxies to hunt the mysterious space hulk called The Martyr. Thus, the name Inquisitor Martyr.
And that’s pretty all there is to say about The Martyr’s story, despite the emphasized ‘story-based campaign’ To be honest, it isn’t quite deep and does not take a solid stand against its predecessor in terms of narrative. However, it is not the focus of the game. Instead, its focus is wondering a procedurally generated universe and fighting a variety of enemies in a style that is signature to the class you’ve chosen.
Warhammer 40000 – A Blood Thirsty Gameplay
The story is not where Warhammer 40000 Inquisitor Martyr really shines. Sadly, gameplay isn’t either where the game shines.
In the beginning, you can choose from one of the three classes mentioned below.
- Crusader: Crusader is the big and loud tank.
- Assassin: Assassin is the fast and sneaky killer.
- Psyker: Psyker is the mage with psychic abilities.
Once you’ve picked up a class, you have to pick one of the three sub-classes, namely Melee, Ranged, and Takniness (as the developer describes it). In addition to this, there is a vastly spread out skill tree. These allows you to upgrade and progress in the direction you wish your character to be.
It doesn’t get over yet. On top of all the skills and classes, there is also a huge array of armors and weapons which provide certain perks for certain skills and classes. However, for the most part, players in every category can use the same weapons and gears apart from power armors and staffs. But the certain gear might benefit one more than the other based on the class the skill. There is also deep in-combat and gear customization which allows you to change the color, texture, pattern, etc of your gear and weapons for even further customization.
As I’ve already said, it will take you as much as 300 hours to master all the classes. Yet, you’ll be left out with perhaps some certain power attacks. So it’s not a game for casual players where you can just dive in, have a fun time with your friends and hop out with a couple of hours. No. Warhammer 40000 Inquisitor Martyr is a game that wants you to dwell time in it. It will appeal to those who like detailed and long RPGs.
Coming to the actual gameplay, it’s pretty similar to that of Diabolo. You have a sort of 3D over the top camera and move around with your mouse. The problem is that you move and shoot with the same button- doesn’t make sense. So there are a lot of incidents of misfire and unwanted movements.
Warhammer 40000 has a Boring Combat
Even if you keep the fatal flaw aside, the combat of Warhammer 40000 Inquisitor Martyr doesn’t get any better. Weapons feel ineffective against enemies, there are blood and gore but no excitement. Even the special abilities are boring to use.
However, not all there is about combat is bad. The environment is fully destructible and governed by the laws of physics. You can carry any weapons or choose any special power, provided it is within your class, but you are limited to carry a certain number of resources only. You can’t just carry around everything you have. The number of enemies is limited, but those limited enemies are very tough to kill.
Then there is the part of the progression. I may have told you that there is a loose story. It takes up to 300 hours of gameplay to master all classes. The game also features ‘endless progression’ in a ‘procedurally generated world’. But the truth is that the same endless progression robs you of any sense of accomplishment and progression and even makes the loots useless. The quests are randomly generated and thus shallow, except for the rare story quests.
A Lore Driven World of Warhammer 40000
The world seems to be the only interesting part of the game. The previous games in the series had established a lore that can be seen all around the world. Perhaps the graphics aren’t the sharpest. But the well-detailed power armors, tons of well-made weapons. Also, huge monsters that you kill in a glorious sci-fi space world is just beautiful.
- Beautiful visual inspired by the 40000 lore
- Physics-based destructible environment
- A wide variety of skills, weapons, gears, and abilities
- Horrible and unplayable combat with useless progression
- A very shallow story
- Meaningless and Boring Loots