Lincoln Clay’s tale is a revenge thriller, Mafia III, which is almost never hard to guess. The problem is, it punches one with clichés way too many times. Nonetheless, the good news is it doesn’t overpower the narrative. Anybody who’s investing 30 hours of their life into this game is going to fall in love with its writing and performances. It’s one of those action movies which leaves you startled on your chair, but even then, after finishing it, you wouldn’t be able to separate it with the rest of the post-Vietnam American accounts. Far from it, Mafia 3 is another retaliation story, where its gameplay rarely, amidst its narration, show us what we’re getting into. It’s mostly a blur.
The narration is filled with 3D characters that are easy to love and hate, not at the same time. For some, you’d have sympathy and for others, contempt. There is no middle ground here. While playing you’d love how story jumps from even to odds with a hoax-documentary, which is extremely well-written. In the documentary, Father James narrates his story with Lincoln in the most prolific narration we’ve seen so far.
On the other hand, big missions involve same handful tasks; simple assassinations, stealing from a well-guarded point, destroying cargo, and then the game unambiguously ‘repeats’ them.
Mafia III Gameplay
Coming to the open world the game offers, it’s a fictionalised New-Bordeaux in 1968 with surprise-filled architecture. It’s interesting how it openly shows the racism and depicts the American society from those years, post the Vietnam war. There are, of course, few memorable action but nothing exerting enough to share with your friends. Also, the gameplay gets repetitive with multiple missions, which for a game of this capacity is plainly nonsensical. After these multiple missions, you get to own a neighbourhood. Then assign it to one of your partners which in return delivers you better weapons and abilities. That’s fine, but your actions matter in this game and your different choice leads to a different story.
Despite getting hit by a unique story with the difference in your actions, it’s noticeable that gameplay has nothing better to offer. But the completionism unless you’re a big fan of collectables for the sake of collectables.
The game doesn’t allow you to fast travel between the locations, although the missions are far scattered and sequential. The only way to complete is to drive all the way from one to another, with similar routes. Mafia 3 is an interesting place to go in, with sad missions, and what makes worse are glitches. Although a few, it leads to the pointless death of the main character. Especially if you’re playing it on PC. The control problem is apparent on PC with no analogue acceleration as it’s in any other GTA-style game. It’s imprecise and frustrating. Period.
These issues are somewhat forgivable in light of the exceptional storytelling–which kept me invested throughout–but it’s impossible to overlook Mafia III’s technical problems.
It’s just a shame the game attached to it is so rote, unambitious, and poorly designed.
It’s more than a little silly to complain about realism in a game where you literally murder hundreds of people, but the underboss skills rob Mafia 3 of a lot of its potential weight.
What we’re left with is a game where the heights of its highs are surely rivaled by the depths of its lows.
A game of inspired highs diluted with pedestrian lows. Worthy, but achieves less than its true potential.
Conclusion: Mafia III might not be the prettiest of all, but it does run smoothly in most situations. This game, with all its repetitive open-world actions, is a result of confident storytelling. And strong characters which does a fair job to keep you engaged. All in all, it could have given us a better world, with better settings, given they had an incredible protagonist like Lincoln and thematic setting of New Bordeaux.