As the category is highly underrepresented and as it lacks any prime contenders, Halo Wars 2 is the king of the real-time strategy games on consoles. The reason for a game like Halo Wars 2, to not be outstretched functional in this platform, is due to its challenging control systems. While Halo Wars overcame several of them, it didn’t really knock out its class. And, Halo Wars 2 is a similar story.
While coming to the gameplay, Halo Wars 2 has a set of missions that are plainly unambitious, especially when you compare it to the other RTS games on PC, where it also exists. When gardening the multiplayer modes, it’s apparent to notice the lag and unstable environments, which often were covered with automated unpredictable actions. While nothing can make up for a laggy gameplay, Halo Wars 2 plays well in the multiplayer mode with diverse and interesting credits.
But again, the variety miserably limits itself to a handful of maps. An easily noticeable glitch is that there is a sense of playing a goofy cheat in the multiplayer mode, especially on Xbox. It could be due to the lack of controls but it’s there.
It’s undoubtedly not polished and requires fixing bugs that pop up consistently in terms of control and environment merge. Microsoft’s efforts to create a sci-fi universe with a perspective of strategy battles is of course, undeniable. Controls are of-course better on the PC version. Since it comes along with ‘Microsoft Play Anywhere’ tag, you can play it on both the platform by just paying for one.
Campaigns of Halo Wars 2
The single player campaign’s 12 mission roughly takes around 7-8 hours of gameplay to complete. The fun in the game runs behind its mission, which is not always ‘go and kill the enemy’ kind, but also protagonist based, which lets you lead your Spartans and take them against enemies’ troops.
Halo Wars 2 has enough variety for everyone to keep one engaged. But if you notice it closely, it has nothing to very little unique to it. Its multiplayer, where you learn a whole range of tricks to deploy ammunition to conquer the map, lacks several functionalities. To neutralize things down, it has numerous side objectives to both turn the difficulty up and give the replayability option.
One of the best things in Halo Wars 2 is its incredibly well-animated cut story. It tells the story of UNSC starship spirit of fire, with latest Cortana stand-in. The story makes sense and is equipped with a perfect villain, Atriox.
Keeping story to the side, the gameplay experience is not rewarding. It’s sadly filled with loading screens, freezes, stuck units and crashes. One doesn’t expect this from Microsoft, especially with a Halo series.
Halo Wars 2 carries forth enough of the series’ beloved elements to make any fan of Halo feel right at home at first, but not in the long run.
Halo Wars 2 suffers a little from its console limitations, but it’s a solid RTS with a strong campaign and a good overall feel for the Halo universe.
Worse, in several multiplayer matches the camera speed, the action, and the business of selecting cards all slowed to a jittery crawl.
I couldn’t tell you why, from a business perspective, Halo Wars 2 exists. It doesn’t seem like the kind of project that will yield blockbuster returns for anyone involved.
Control issues aside, playing Halo Wars 2 has been a surprisingly enjoyable and satisfying experience.
Conclusion: For many people who are fans of real-time strategy, Halo Wars 2 will solve their thirst. It has an outer space flavour, plus it’s an incredible story. But, the game doesn’t stand straight for very long. While Halo Universe with its flashy and fast action keeps a player entertained at the start. It falls flat with its hampered controls and luck-filled multiplayer mode. Overall, it’s a hopeful start to accommodate RTS in consoles and kudos to Microsoft for it.