Fortnite is a cartoony world filled with swirling purple storms with sketchy monsters, which might not sound fun, but it is. Its action-focused gameplay spurts fun from every corner under its complex progression system. It’s safe to say that it’s almost always visually engaging.
Fortnite is a building based game with horde-survival at its backbone. While it keeps you busy and lets you do a lot of things with a lot of things. It doesn’t reward you suitably for your labour. At the end of the day, the game feels like an uninteresting task, with a long-long run to win a small sprint race. Nonetheless, it’s an admirable piece of design that gets you to a constant state of building with each new updates, and modes faster than you can play it. This is enough to engage players with a burst of variety.
The game, like every other zombie-action play, is filled with frantic minutes of scavenging for weapons. This is followed by the construction of elevated sides of structures, or in a simple language, an ability to build quick covers. This addition to the game is undoubtedly refreshing and unique.
While there are perks and unique nuances to discover, there are some missing mechanics on Fortnite’s gameplay. For say, the lack of a vehicle to cover long distances or the absence of a technique to push through a situation. Most of the game lies under the shadow of conflict and loot. One where you are conflicting against the world to deal with zombies which are called husks, and second, where you loot everything that’s around you, your neighbourhood, ammunition, steel, wood, stone.
Fortnite offers a variety of gameplay that eventually, though with initial high, ends up in the same format and routinely becomes overstretched. The mission is to defend yourself and the system that you build with fun challenges, like fight the storm, or repair the shelter, or ride the light. Or, there are rescuing missions where you run around the map to save people. This is not to ignore the fact that the gameplay experience slowly becomes tearing with repetitive tasks.
The unlocking system is also very complex and tiring. The developers have intelligently tried to hide the daily and secondary quests with a larger-than-life story quest. It should be a good thing, but here it isn’t.
The highlight of this game runs behind the capability of players to build systems using the material they’ve looted from the quests. It’s astonishing how you can create structures to defend yourself and the mission from the husks. While it can be tiring at the start to build something monumental, it gradually leads to a better world. When you finish building a fort, a sense of pride follows with its completion. There are few quick tricks up your sleeves that you can deploy while constructing your fort, which has the power to destroy a hoard of zombies at a time.
You and up to three other players start in a large map, each of which contain procedurally generated neighborhoods and city blocks, or forested areas crowded with deep mine shafts and jutting hills.
All of the statistics management, card recycled and leveling up has the potential to confuse new players and it certainly felt overwhelming when I started playing.
If Fornite remains on its current trajectory, I can imagine my squad and myself to play it for years to come.
Conclusion: Fortnite is an incredible action play with its own uniqueness and clever building systems. That said, one cannot ignore its complex progression system which dulls its overall experience. One other thing that stands out is its reluctance to give away suitable returns for monstrous and repetitive missions. We cannot deny that it has something for everyone and can keep you engaged for hours. But once it gets repetitive and doesn’t return, you’re bound to lose your patience.